Final Assignment

Entries ans Posts:

1.Arte en Sagrado: Intervalos, confines y territorios

 2 days ago

 2. Virtual reality: Presentación

Apr 27, 2018 11:05 PM

 3.Assignment 5: #DoNotTrack

 Apr 27, 2018 10:54 PM

4. Must see movies

Mar 20, 2018 2:22 PM

5.The Benefits of drinking Coffee

Mar 19, 2018 1:45 PM

6.Resumen de la clase/Inf.103-4

(jueves15 de marzo de 2018)

Mar 16, 2018 1:15 AM

7.Assignment #4: “Virtual Reality”

Mar 12, 2018 6:06 PM

8.Short film: Earth Angel

Mar 1, 2018 6:31 PM

9.Road trip around Puerto Rico

Feb 23, 2018 7:28 PM

10.About

Feb 22, 2018 1:53 PM

In the past years had been many great things. From graduating high school to getting to study in Sagrado.  In college I have been able to learn and expand the knowledge that I had. With this being said, one of the classes that has really helped me is informática103. This class has helped me to acquire more detailed knowledge of the technology world.
From this class I’ve learn many things. Things, like the importance of technology and the effect that it creates in society. Also the very created ways that the technology world has become a huge developer in the human race. From the heating and freezing of food to the comfort of watching a movie. I have also learned of the way that technology has influence people’s life and also the many dangers that it holds.
About the class, I believe professor Antonio Vantaggiato, was a very good and devoted teacher. He took the time to explain the topics and assignments giving us the chance to fully understand. One of the things that I really enjoyed was his use of technology and how he incorporated it into the class. Another aspect that I like was how he rated the students because instead of using papers and exams he used different alternatives like a blog or Twitter.
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Arte en Sagrado: Intervalos, confines y territorios

Arte en Sagrado

La Universidad del Sagrado Corazón es muy conocida por su arte. Desde sus extravagantes teatros hasta sus hermosas exposiciones. No es de sorpresa que tengan una galería donde llegan a presentar varias piezas de muchos artistas muy talentosos. Actualmente se puede encontrar el trabajo de Ivelisse Jiménez, con la exposición titulada Intervalos, confines y territorios.

 

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IVELISSE JIMÉNEZ

Ha sido una artista activa desde su primera exposición en el 1996 en San Juan, Puerto Rico.  Ha participado en más de 25 colectivas, entre ellas A Way of Thinking, curada por Julie Sass en Dinamarca en 2002, Prescient Then and Now: The Resonance of the Support/Surface en Dorsky Gallery, NY curada por Saul Ostrow.  De estas ha ganado varios premios, por su piezas y trabajos.  Ha exhibido su obra en el Museo del Barrio (NYC), en ARCO (Madrid), en Prague Biennale, en la Bienal de Cuenca, así como en otros países en Europa y América Latina.Además actualmente es profesora en la Escuela de Artes Plásticas de Puerto Rico. Su obra es representada en Estados Unidos por la prestigiosa Galeria Diana Lowenstein. Recientemente fue seleccionada por el MASS MoCA (Museo de Arte Contemporáneo de Massachusetts) para realizar una residencia artística.  

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Intervalos, confines y territorios es una muestra de arte que presenta 21 obras creadas en medios mixtos de plástico, papel, madera y canvas en pintura acrílica y de enamel.

Estas piezas muestran del como los materiales que os rodean pueden llegar a significar muchas cosas diferentes. De esta manera enseña sus fortalezas y debilidades creando diferentes relaciones a lo largo se sus cambios. Así que podemos ver como Ivelisse  Jiménez es muy distinguida por interpretar de manera abstracta la relación de la arte con la mente humana.

 

“La pausa, intérvalo, es protagonista, porque en ella están presentes el efecto de lo que acaba de observarse, la posibilidad de lo que no ha sucedido y lo que no puede ser contenido”

-Ivelisse Jiménez

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Para más información puede visitar la página de Facebook – Galería de Arte USC o llamar al 787-728-1515 ext. 2561.

El horario de visita es de martes a viernes de 9:30 a. m. a 5:30 p. m. y los sábados de 9:30 a. m. a 4:30 p. m.

 

Assignment 5: #DoNotTrack

Love decal sticker macbook keyboard decal Macbook Keyboard cover Macbook Pro Keyboard decal Skin Macbook Air Sticker keyboard Macbook decal

(Photo: Love decal sticker macbook keyboard decal Macbook Keyboard cover Macbook Pro Keyboard decal Skin Macbook Air Sticker keyboard Macbook decal by: Dinda meicistaria)

During the course of the human life, we are bound to change our environment to the most technological way possible. With this new advances, our lives have become easier and even more conformable than others before us. Yet with this level of a fast pacing technological world, there also comes a great deal of consequences that you may not know about. Joined with Do Not Track, we’ll discover how much we know about the technology we use in our daily lives.

Do not track, is a website who teaches people and help them get educated on what really is going on when they use their devices. This being since on our daily lives we all have some addictions, whether it’s caffeine, a hobby or simply scrolling down the internet. These are various aspects that compose our lives and even our personalities. Just like friends get to see you in real life and know you through your daily activities; Through the use of “cookies” and data, various companies can also learn more from you. Giving them the opportunity of sending ads of your personal interest for monetary purposes.With the constant use of “cookies” in our lives comes the question, what are “cookies”? Cookies are text files, design to receive information. They are used for the benefits of companies that need viewers that will eventually will become consumers.

Over the past years many people, including myself, have discovered of the big monopoly that technology really is. This is obviously a thing that influences everyone since they literally gather up information about the person for there convenience. Another aspect that really suprised me was the fact that these researches have an impact in your credit and overall life, because by gathering information on you, companies can monitor your financial, personal and even future statuses that can affect you in the long run.

In conclusion, now a days, with the technology that we’ve gained over the years, it is not uncommon to assumed that it wont be used to obtain personal information. Starting with the simplicity of a Facebook post, to you’re security number from bank accounts. Knowing of how much personal information is taken from a single click can be a little frightening yet I believe that as long as people are using the internet in a wholesome way, there is no need to worry.

Must see movies

One of the best things to do in life is to watch a movie. No matter the time or occasion, movies are a great way to spend time with family and friends, or by yourself. Here are some must see movies, for your next movie night!

1. Pulp Fiction

Pulp Fiction is a 1994 American crime film written and directed by Quentin Tarantino, based on a story by Tarantino. Starring John TravoltaSamuel L. JacksonBruce WillisVing Rhames, and Uma Thurman.

The film tells a different stories of crimes committed in Los Angeles.

2. The Breakfast club

The Breakfast Club is a 1985 American coming-of-age comedy-drama film written, produced, and directed by John Hughes, starring Emilio EstevezPaul GleasonAnthony Michael HallJudd NelsonMolly Ringwald and Ally Sheedy.

The story is about five teenagers, from different high school cliques, who spend a Saturday in detention together and come to realize that they are very similar despite their different lives.

3. Kick-Ass

Kick-ass is a 2010 British-American superhero black comedy film based on the comic book of the same name by Mark Millar and John Romita, Jr. which was published by Marvel Comics.

Dave Lizewski is an ordinary teenager who lives in New York. Inspired by comic books, Dave plans to become a real-life superhero. He purchases and modifies a scuba diving suit, and arms himself with batons, he then gains a capacity to endure pain and enhanced durability due to having some bones replaced with metal.

4. The Nightmare Before Christmas

The Nightmare Before Christmas is a 1993 American stop-motion animated musical dark fantasy. A film directed by Henry Selick, and produced and written by Tim Burton.

It tells the story of Jack Skellington, a very well known resident from “Halloween Town”. Who one day stumbles through a portal that lead to “Christmas Town” and decides to celebrate Christmas bringing some funny and unexpected consequences.

5. The perks of being a wallflower

The Perks of Being a Wallflower is a 2012 American coming-of-age drama film.  Adapted from the 1999 epistolary novel of the same name. Written and directed by the novel’s author, Stephen Chbosky.

The film is about a young student, Charlie, who has been suffering from clinical depression since childhood and has recently been discharged from a mental health care institution to begin his adaptation to a normal lifestyle as a young high school student.

The Benefits of drinking Coffee

Have people ever told you that you drink too much coffee? Me too, but don’t worry, because drinking coffee is actually good for you. Here are some of the benefits of drinking coffee.

1. Increases energy

Everyone knows that a cup or two of coffee gives you energy thanks to its caffeine content. This helps you maintain you’re energy levels for hours a natural way, but remember that is also really important to have a reasonable amount and not exceed.

2. Coffee contains essential nutrients

These are just a few of the essential nutrients that are found in coffee:
Riboflavin-Vitamin B2, Panthothenic Acid- Vitamin B5, Manganese and Potassium
Magnesium and Niacin- Vitamin B3.

3. Coffee is actually believed to improve lifespan

A number of studies have suggested that regular coffee drinkers live longer than those who don’t drink coffee. Even though this has been greatly disputed, it is still an ongoing study. Yet, it has been proven that coffee reduces the risk of disease, and because of that people who drink coffee regularly, are believed to live longer.

 

4. It can also help fight Depression

A study done at Harvard discovered that drinking coffee daily can decrease depression by 20% and also that 4 cups of coffee daily also reduces the risk of suicide by 53% since it the effects of coffee tends to increase mood, productivity and overall happiness.

5. Drinking coffee can protect you from Alzheimer’s

In 2014, The Alzheimers European Congress conducted a search where they discovered that drinking 3-5 cups of coffee a day can help reduce the risk of getting Alzheimer’s by 20%-60%

 

Coffee Pouring

 

(Video: Coffee pouring by Ian Bauer)

 

 

Resumen de la clase/Inf.103-4 (jueves15 de marzo de 2018)

Recordatorio:

1. Crear una cuenta de Slideshare para el martes 20 de 2018.

Tema de la clase: Presentaciones 101

La clase del jueves 15, se trataba sobre presentaciones. Comenzó la clase con la discusión sobre algunos aspectos de la clase como las asignaciones que vienen próximamente, hasta el tema por discutir.

Continuó la clase enseñando este video, que trata de enseñar, de una manera cómica, lo que no se debe hacer en un power point.

 

El siguiente video mostrado en la clase enseñaba de las  maneras en cómo crear una presentación excelente y organizada.

 

A continuación, aquí hay dos presentaciones creadas por el profesor sobre este tema:

Finalmente, esta es otra presentación creada por el profesor sobre el tema discutido:

Puntos importantes:

En el momento de crear una presentación:

  1. Tener poco texto en los slides
  2. Siempre revisar cada presentación para evitar errores ortográficos
  3. Evitar el exceso de “Bullet points”
  4. Economizar sonidos y animaciones
  5. Tenga consiente el tiempo

En el momento de dar una presentación:

  1. Prepararse
  2. Entrenarse hasta tener dominio completo del tema
  3. Se mantiene un contacto visual con la audiencia
  4. No se lee todo los slides
  5. Mantener un lenguaje corporal adecuado
  6. Mantener un cierto respeto al público

 

 

 

Assignment #4: “Virtual Reality”

 What is technology?

Technology is the application of a set of knowledge and skills through electronics with the objective to achieve a solution that allows the human being from solving a given problem until reaching a need in a specific area.

 What is Virtual reality?

Virtual reality is a computer environment that represents, in a digital way, something that pretends to be real. It’s generated by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors.

Virtual Reality at the Library

(Photo:Virtual Reality at the Library By:San José Public Library License CC)

History:

Virtual reality has been a concept that has been developed throughout the years. It actually began in the nineteenth century when the idea was presented by Charles Wheatstone in 1838, when he began the development of the popular View-Master stereoscope (patented 1939), which was used for “virtual tourism”. Before then, panoramic paintings were the earliest attempt at virtual reality, as they were 360 degree murals intended to make viewer feel like they were present.

Later on, the concept of virtual reality was taken in 1929 when Edward Link created the “Link trainer” (patented 1931) probably the first example of a commercial flight simulator, which was entirely electromechanical. After that, the idea slowly started changing to a much simple concept, especially after the 1930s story by science fiction writer Stanley G. Weinbaum (Pygmalion’s Spectacles) was published, that presented virtual reality being seen through a pair of goggles.

In the mid 1950s cinematographer Morton Heilig then developed the Sensorama (patented 1962). Which was an arcade-style theatre cabinet that would stimulate all the senses, not just sight and sound.

Since then, then the concept has been taken by several people who have slowly built this, to be a revolutionary invention in the 21 century.

A virtual reality

(photo: A virtual reality by: Oleg Afonin)

Apps:

Kinect

 The Kinect, at its core, is a motion sensor for the Xbox 360. Combining this with an expansive virtual world and goggles, you can become as immersed as you could possibly get.

Augmented Reality

This involves literally augmenting reality with virtual information. An augmented reality app will typically annotate live video with information in various formats. One novel example is a table top racing game in which you actually race on your table.

Read more about Augmented Reality here.

Virtual Worlds

Virtual worlds, such as Second Life, are played over the internet using a Mac or PC. Such applications open up a sandbox, allowing you to manipulate the world around you and can often feature their own currencies, with exchange rates to boot. There is even a booming virtual real estate market on Second Life.

Read more about Virtual Worlds here.

Twitter Virtual Reality experts:

@CanaryVirtual

@RealityVirtuaI

@RTPVR

@willsmith

@nchan

 

Video:

References:

APA

1.(American Psychological Assoc.)
Referencias

M.D. Del, C., J.I., S., S., L., I., M., & E, R. (2018). Evaluación Neurofisiológica del Entrenamiento de la Imaginación Motora con Realidad Virtual en Pacientes Pediátricos con Parálisis Cerebral. Revista Iberoamericana De Automática E Informática Industrial RIAI, Vol 15, Iss 2, Pp 174-179 (2018), (2), 174. doi:10.4995/riai.2017.8819

Description: There are several evidences that indicate that motor deficits in cerebral palsy patients are associated with problems in motor planning that, in turn, point to a reduced ability to imagine movements. The motor imagination has been revealed as an effective tool in the learning and acquisition of motor skills since it shares similar neuronal structures with motor performance.

APA

2.(American Psychological Assoc.)
Referencias

Raquel Daffre de, A., Rosangela Guimarães, R., Raquel, C., & Silvana Maria, B. (2017). Bocha adaptada: análise cinemática do arremesso e sua relação com a realidade virtual / Bocha: análisis cinemático del lanzamiento y su relación con la realidad virtual / Boccia: Kinematics of the throwing and its relationship with virtual reality. Revista Brasileira De Ciências Do Esporte, (2), 160. doi:10.1016/j.rbce.2017.02.001

Description: Abstract The aim of this study was to correlate biomechanical characteristics of the upper limb during the pitch of the adapted ball and the game of Kinect Sports of the Xbox videogame of Microsoft Games Studios.

APA

3.(American Psychological Assoc.)
Referencias

J. Jesús Arellano, P., Daniel Cantón, E., Miguel Ángel Hernández, L., & Omar Santiago Nieva, G. (2017). Uso didáctico de la realidad virtual inmersiva con interacción natural de usuario enfocada a la inspección de aerogeneradores. Apertura, Vol 9, Iss 2, Pp 8-23 (2017), (2), 8. doi:10.18381/Ap.v9n2.1049

Description: Immersive virtual reality systems have an increasing relevance in the educational field as didactic tools that motivate learning through two key concepts: immersion and interaction. In this document we describe the use of virtual reality systems in education and take as a case study a 3D immersive virtual reality system with natural user interaction developed with the purpose of facilitating the inspection of wind turbines for educational purposes.

APA

4.(American Psychological Assoc.)
Referencias

Sergio, C., Cristina, P., Silvia, R., & Marcos, F. (2017). Simulación de Plataformas Robóticas de Movimiento para Aplicaciones de Realidad Virtual Mediante Filtros Digitales. Revista Iberoamericana De Automática E Informática Industrial RIAI, Vol 14, Iss 4, Pp 455-466 (2017), (4), 455. doi:10.1016/j.riai.2017.07.001

Description: The use of robotic movement platforms in vehicle simulators and Virtual Reality applications is relatively common. However, the adjustment of the algorithms that control their operation, called washout algorithms, is not simple and requires numerous tests until an appropriate fidelity of movement is obtained. Having tools that simulate movement platforms can simplify this task. That is why this work presents a method for the characterization and simulation of robotic manipulators by digital filters of second order, simple to implement and adjust from a previous characterization.

APA

5.(American Psychological Assoc.)
Referencias

Fernández Ramos, C. (2017). Efectos de la inducción emocional usando realidad virtual en la percepción de bienestar en personas vulnerables a padecer ansiedad y depresión.

Description: Final Treball of Master’s Degree in General Sanitary Psychology. Codi: SBF018. Courses acadèmic 2015-2016; Currently, the incidence of disorders such as depression or anxiety are very high throughout the world. Thus, it has been observed that positive emotions can function as a protective factor against anxiety and depression; therefore, the induction of these emotions could play a fundamental role in the prevention of different psychological disorders.

 

 

 

Short film: Earth Angel

In my first semester of college, I had the great opportunity  to be a part of this short film. Also, I go the privilege to work with very driven and passionate people, about the arts, like me. This has been one of the best and most rewarding experiences of university so far, and I hope you’ll enjoy it as much I I did!

Victor Wellington is a charming fellow with a normal goal; seduce and kill beautiful women. “They’re angels who shouldn’t stay on earth” he says. Margaret is the first of his lovers to betray his trust. Will Victor finally come face to face with guilt?

“Earth Angel” is a 3 minute psychological thriller short-film produced by a group of students for the Student Film Association of the University of the Sacred Heart in Santurce, Puerto Rico.

Producer: Eva Luna Ortiz
Director: Thannushka Pérez
DP: Emmanuel Vélez
Make-up and Wardrobe: Gabriela García
Script: Elvin López
Editor: Eva Luna Ortiz

Victor Wellington: Elvin López
Margaret Thompson: Angélica Zayas Medina
Imaginary Detective: Yadrián Rodríguez

Film Mentor: Raúl Pérez
https://www.facebook.com/AECUSC/
Universidad del Sagrado Corazón
Avenida Sagrado Corazón de Jesús, San Juan, 00912
(787) 728-1515

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